M32A1 MSGL [EFT, Replace, Custom Ammo] v1.0



Path---  GTA V > mods > update > x64 > dlcpacks > patchday8ng > dlc.rpf > x64 > models > cdimages > weapons.rpf
 ydr, ytd


Path--- GTA V > mods > update > update.rpf > common > data
 weaponarchetypes.meta


Path--- GTA V > mods > update > update.rpf > common > data > ai
 weaponanimations.meta
 weaponcomponents.meta
 weapons.meta



---guidance---

 Select and replace the 'weapons.meta' that matches the ammunition you wish to use. Each ammunition is as follows.

 Original		It has the same specifications as the official Rockstar product.
		It explodes when it hits a creature or vehicle. It bounces when it hits the ground or a building.

 Impact Grenade	It explodes the moment it hits the target, regardless of the target.

 Mine Rounds	This ammunition is inspired by the Mine Rounds that appeared in Resident Evil 3 Remake.
		Deploys a proximity mine when it hits a vehicle, the ground, or a building. It explodes the moment it hits a creature. It will also explode if it takes damage from gunfire or fire.
		When deployed, it will emit blue light. It detonates when it emits red light. After being placed, it will self-destruct 30 seconds later.
		It flies faster than normal grenade ammunition. Also, since it flies in a straight line without drawing a parabola, it is easy to attack fast-moving targets.

 Incendiary	If it hits a vehicle, it will not destroy it immediately, but will set it on fire. Due to the nature of GTA 5, distant flames disappear, so it must be used at medium distances.

 Buckshot	This ammunition fires pellets like a shotgun. 20 pellets are deadly to creatures at close range.



 If you are using an already edited meta, please edit it yourself using a file comparison tool such as 'WinMerge'. I have also included excerpts of the content in the enclosed text file, so please check it out as well.

 I will describe each meta file.

 weaponarchetypes.meta	Defines ydr and ytd to be added as add-ons. This time, we have added 'M2A1 sights'.

 weaponanimations.meta	Changing the fire rate of M32A1.

 weaponcomponents.meta	'M2A1 sight added as an add-on' is defined as a component. Also, the number of bullets for M32A1 has been changed.

 weapons.meta		Defines the status of each ammunition and M32A1.